Thursday, March 28, 2013


Let the portfolio upgrade begin!
 
 
High-res mesh and pose sculpted in Zbrush.  Rendering scene set up in 3DSMax.
 
Sculpture base components and sidearm: Jason Mark
Assault Rifle: Pascal Beaulieu
 
 
 
Low-res mesh.  Built in 3DSMax.  Textures in Photoshop.  Rendering done in Marmoset.
 
Design: myself
Direction: David Giraud.
 
 
It's been 3 years since I have been able to give some love to my public portfolio. 
 
I'm looking forward to adding more soon.
 
 

 

Monday, January 18, 2010







Texture work from 2010 and earlier

















Skies I painted for Shadow Complex





A bit of my concept work













The Following sketch was done by me, and painted by Steve James.
















The following three pieces were painted by me, and sketched by Cameron Dayton.


The following piece was painted by me, sketched by Bert Lewis.




Examples of my HUD and Menu design